What is Pizza Snake?

Pizza Snake is a snake video game for iOS, Android and browsers that support WebGL. It is inspired by an MS-DOS game called Pizza Worm, made by Sami "zorlim" Lehtinen in 1994.

The objective is to eat as many pizzas as you can without biting yourself or falling off the table or playing area.
Each Pizza gives you points, and at the end of the game you can compare your score with your friends on the leaderboards (Android and iOS versions only)

You control the snake by touching where you want to go.

There are 8 levels, each with unique mechanics and graphics: Classic, Midnight, Winter, Jalapeño, Maze, Snooker, Abstract and Big Classic.

Links to the game:

Pizza Snake Android: Google Play Store (free with ads)

Pizza Snake Pro Android: Play Store (paid, no ads, 0.99 eur)

Pizza Snake iOS: App Store (free with ads, in app purchase to remove ads)

Pizza Snake web: www.pizzasnake.com (uses WebGL, requires modern browsers)

Pizza Snake on Facebook: Pizza Snake on Facebook (uses WebGL, requires modern browsers and facebook profile)

Links Pizza Snake social profiles:

Facebook: Pizza Snake Community

Twitter: @PizzaSnakeGame

Instagram: @pizzasnakegame

Other links:

Screenshots: download 10 screenshots in a .zip file (scroll down for individual screenshots)

Logotype and icon: download icon and logotype in a .zip file

Selected Articles

About the developer

Name: Ino Detelic

Profession: Architect and software developer

Education: Architecture degree at Coimbra University, Portugal

Based in Lagos, Portugal

email: inodetelic@gmail.com

website: inodetelic.com

twitter: twitter.com/inod

facebook: facebook.com/detelic

Early History

I was Born in Croatia (former Yugoslavia) and moved with my parents to Portugal in 1991 just before the war started. I was always the creative type, drawing, painting, making music, wooden pinball machines, inventing things with Lego and gravity racers.

My dad is an architect and an early computer adopter so I always had computers around when I was a kid. That means I've played many early DOS games in the 80s and 90s. I've learned coding alone on qBasic by reading the help. My first programs were simple games, of course.

Around 1995 I've started learning 3d Studio and making animations with cars racing on tracks and spaceships in space. In 2002-2003 I went to study Architecture at the Coimbra University. I didn't have a computer in the first 3 years of university. When I had it was only to draw on AutoCAD and make architecture 3d renderings on 3ds Max.


After finishing university I've worked on architecture and 3d visualization rendering for Architecture and in my spare time I started coding again, this time for the web. After many failed personal web projects and a few semi-successful ones, I bought an Android phone and started learning programming for it in my spare time.

Pizza Snake

That's how Pizza Snake was born. I wanted to make a simple enough game in order to be able to learn Java and OpenGL ES, and I wanted to make it the best and the prettiest I could.
I always loved Pizza Worm, a MS-DOS game made by Sami "Zorlim" Lehtinen that I used to play in Portugal. I wanted to do a modern take on Pizza Worm with touch controls.

I've started development in July 2012 and in November 7th, 2012 the first version was released on Google Play store. This verstion had only 3 playable levels but hinted more were "coming soon".

I've continued updating the game until January 30th 2013. At this point there were 2 versions, a free one with 4 levels and a paid one with 9.

In January 2014 I've started making an iOS version to learn Objective-C and iOS programming, and I didn't want to make a straight port because I wanted to redo the start and level select screens. From January to April 2014 I've made the iOS port working on my spare time. After releasing the iOS version, I went back to introduce the new changes and additions to the Android version.




More links

Pizza Snake music on SoundCloud

Pizza Snake music sources on beepbox.com:

I've used www.learnopengles.com to learn how OpenGL ES worked on Android

pedrodinis.net - Web designer in Portugal

renatocaetano.pt - Personal Trainer in Lagos, Portugal

studiodetelic.pt - Architecture studio in Lagos, Portugal

recsetgo.pt - Audiovisual productions

inodetelic.com - Ino Detelic


Big thanks to my family and friends :D

Thanks to Apostrophic Labs for the Komika font I'm using in the game.